Module Handbook

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Subject name: Physically based Computer animation and simulation - Back

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This course introduces the Basic concepts of computer graphics simulation and animation, Its major applications, graphics APIs such as OpenGL, GLUT, Main program structure, Review on mathematics for 3D graphics, matrices, transformations, structured deformable objects: cloth, structured deformable objects: FEM, Rigid body dynamics, Basic animation techniques, Keyframe animation, Inverse kinematics, Character rigging in Maya, Facial animation, Collision and detection, Fluid simulation and Particle systems.